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“Bethesda games wouldn’t be Bethesda games without those bugs,” says Junkkari. Videos of giants smashing players into the moon and horses randomly flying into the sky have garnered millions of views, without actually undermining the game itself. Skyrim just provides a great backbone, an excellent foundation to start from.”Įven the game’s infamous bugs have added to that charm and community. “Mods like Enderal have nothing to do with the base game anymore. “Most studios are hesitant to reveal their engine and give everyone access to their development tools and Bethesda does that,” says Nicolas Lietzau, one of the lead developers behind the project. One mod, Enderal, was a total redesign of the entire game produced over eight years by a group of amateur developers. Mods range from the bizarre to the frankly unfathomable. “I feel like I’m never finished.” A cursory search for viral videos of dragons re-skinned as Thomas the Tank Engine or the Jedi of Skyrim gives you a gauge of the cultural influence they’ve had. I don’t know of many other games that are so moddable,” says Junkkari.
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The largely unprecedented decision to support mods on consoles, as Bethesda did with its 2016 remaster, only added to that. Which begs the question: what is it about Skyrim that has kept it going and going? Then there’s Skyrim – a single-player RPG. Sure, a game staying relevant for several years isn’t unheard of, but such longevity almost always always applies to freemium online games like Fortnite or GTA Online. When that happens, it will be the seventh time Skyrim has been released. Ten years on from its initial release, Bethesda has announced plans for an anniversary edition re-release. Such is its enduring appeal that it has been released on every major console, from PC to Nintendo Switch and even VR. Within five years Skyrim had sold 30 million copies. The game sold ten million copies when it was released, but within two years that figure had hit 20 million. Then, in the years that followed, something even more unexpected happened: Skyrim kept getting bigger and bigger. But once those early bugs were patched, Skyrim rightly became an instant sensation, becoming one of the best-selling games of the year and the winner of dozens of awards. At the time, the idea that this game would go on to become one of the biggest of all time seemed about as likely as me ever escaping my stony Kafkaesque tomb. The year is 2011, Skyrim has just been released, and I have spent what feels like hours desperately trying to leave the Silver-Blood Inn, but every time I touch the doors to leave my game crashes. I’m sitting in a tavern in Markarth on the brink of a total breakdown.
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